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MT-PersonalEmpowerment

 

 

Author:

Steve Sugar (Author)

 

Title:

Games That Teach : Experiential Activities for Reinforcing Learning

 

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Editorial Reviews

Book Description
They dont want to hear you lecture. They dont want to read an instruction guide. So how can you tell them what they need to know?

You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!
Games arent just for kids. Games can help people learn business ideas: games can teach. Steve Sugars adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seem to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before theyve scarcely even begun. With Sugars help, your games will always be both fitting and new. These designs are enjoyable, but they are also "games that teach"—every game has a practical, instructional purpose.

In this book youll get:

An abundance of unique and playful games. These content-reinforcing designs will increase the "smile quotient" of even the most hard-to-please audience.

A handy selection matrix. This tool helps you choose the games that suit your specific training needs.
A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.
In the Foreword, game legend Sivasailam "Thiagi" Thiagarajan identifies Games That Teach as a collection he "can use immediately." Youll agree. Youll employ these games again and again, wherever and whatever the setting.
As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!

 

 

 


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